The Half-Made World - download pdf or read online

By Felix Gilman

ISBN-10: 0765325527

ISBN-13: 9780765325525

A fantastical reimagining of the yankee West which pulls its effect from steampunk, the yankee western culture, and magical realism

The international is simply part made. What exists has been carved out amidst a struggle among rival factions: the road, paving the area with and claiming its citizens as slaves; and the Gun, a cult of terror and violence that cripples the inhabitants with worry. the one desire at preventing them has probably disappeared—the purple Republic that when battled the Gun and the road, and virtually gained. Now they’re only a fable, a bedtime tale mom and dad inform their young children, of desire.

To the west lies an unlimited, uncharted international, inhabited in simple terms through the legends of the immortal and strong Hill humans, who reside at one with the earth and its components. Liv Alverhyusen, a physician of the hot technological know-how of psychology, travels to the sting of the made international to a spiritually safe psychological establishment so as to learn the minds of these damaged via the Gun and the road. In its rooms lies an outdated basic of the pink Republic, a guy whose shattered brain simply may well carry the key to preventing the Gun and the road. And both sides will do something to appreciate how.

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Greater Mass Spell (Metamagic) A mass spell you cast has increased effectiveness. 5. If the mass spell is used as a battlefield spell against a Side, its save suffers an additional -2 penalty. A greater mass spell uses up a spell slot two levels higher than the spell’s actual level. Godstrike (Divine) Your god enables you to hit an opponent, even after you’d normally miss.

If he fails, he may not attempt to calculate a new lore opportunity for seven days. If he’s successful, he knows the time and place where he needs to be to gain the lore. Once he views the phenomena, he gains the benefits. As with a spell pilgrimage, magic may not be used to significantly augment the journey. The GM should award XP to the magus if the quest is completed. Once he’s successfully made a lore pilgrimage, a magus may not make another until he reaches a level that gives him a new opportunity (4th, 8th, 12th, 16th, and 20th).

If the qedeshot’s check is failed, the victim still suffers 4d8 points damage, plus 1 point per qedeshot level. Spells A qedeshot casts divine spells. She may prepare and cast any spell on the qedeshot spell list (Table 2-20), provided she can cast spells of that level; to cast a spell, a qedeshot must have a Charisma score of 10 + the spell’s level. Charisma determines the number of bonus spells available each level. The difficulty class of a saving throw against a qedeshot’s spells is 10 + the spell’s level + the qedeshot’s Charisma modifier.

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The Half-Made World by Felix Gilman


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