By John W. Curtis, Pete Fenlon, Jason O. Hawkins, Steve Marvin
This can be THE 1999 model OF THE e-book. PLEASE SEE the opposite photograph WITH THE upload. RMFRP
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Extra resources for Gamemaster Law (Rolemaster)
Training packages will be selected not for their “efficiency” but for their congruence with the history of the character. Stats will not be “min/maxed,” they will be consistent with the strengths and weaknesses of the PC as he developed from childhood. Have the player show you the final version of the character and approve it or send it back for tweaking. 6. Utilize the player’s concepts and details whenever possible. The player, while writing about the historical episodes of his character, will often include details about childhood ceremonies, everyday items and rituals, important persons in his past and more, in the interests of more fully fleshing the character.
Having detailed many of the aspects of another culture, consider briefly how this background might color thinking and behavior when they are transplanted to another country. Don’t make it easy for players to pigeonhole entire nations of people by one individual example. Overlap cultural boundaries, create counterculture movements and the like and you will reflect a more accurate representation of a true society. At the same time, of course, if a society is at a subsistence level, there will likely be little energy left over for elaborate countercultures.
Intriguing PCs—As stated earlier, top-down is more often used for one-shot stories, and the PCs are often only used for the duration of that story. When this is so, players typically feel freer to play a personality or quirk that they could not tolerate if they were going to be using the PC for longer than the one adventure. Physical disabilities, weaknesses and aberrations are considered fun and challenging in the short run where they would be considered irritating and onerous in the long term.
Gamemaster Law (Rolemaster) by John W. Curtis, Pete Fenlon, Jason O. Hawkins, Steve Marvin