By Jeff Wheeler
within the historical and mystical land of Muirwood, Lia has identified just a lifetime of servitude. categorised a “wretched,” an outcast undesirable and unworthy of admire, Lia is forbidden to gain her dream to learn or write. All yet doomed, her days are spent toiling away as a kitchen slave below the cost of the Aldermaston, the Abbey’s watchful overseer. but if an injured squire named Colvin is deserted on the kitchen’s doorstep, a chance arises. The nefarious Sheriff Almaguer quickly starts off a manhunt for Colvin, and Lia conspires to conceal Colvin and alter her destiny. in the course of a land torn via a treacherous warfare among a ruthless king and a insurgent military, Lia unearths herself on an ominous trip that might push her to wonder whether her personal hidden magic is sufficient to set issues correct. right now alluring, mysterious, and magic-infused, The Wretched of Muirwood takes the vintage delusion experience and paints it with a narrative immediately epic, and but, all its personal.
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Additional info for The Wretched of Muirwood (Legends of Muirwood, Book 1)
Greater Mass Spell (Metamagic) A mass spell you cast has increased eﬀectiveness. 5. If the mass spell is used as a battleﬁeld spell against a Side, its save suﬀers an additional -2 penalty. A greater mass spell uses up a spell slot two levels higher than the spell’s actual level. Godstrike (Divine) Your god enables you to hit an opponent, even after you’d normally miss.
If he fails, he may not attempt to calculate a new lore opportunity for seven days. If he’s successful, he knows the time and place where he needs to be to gain the lore. Once he views the phenomena, he gains the beneﬁts. As with a spell pilgrimage, magic may not be used to signiﬁcantly augment the journey. The GM should award XP to the magus if the quest is completed. Once he’s successfully made a lore pilgrimage, a magus may not make another until he reaches a level that gives him a new opportunity (4th, 8th, 12th, 16th, and 20th).
If the qedeshot’s check is failed, the victim still suﬀers 4d8 points damage, plus 1 point per qedeshot level. Spells A qedeshot casts divine spells. She may prepare and cast any spell on the qedeshot spell list (Table 2-20), provided she can cast spells of that level; to cast a spell, a qedeshot must have a Charisma score of 10 + the spell’s level. Charisma determines the number of bonus spells available each level. The diﬃculty class of a saving throw against a qedeshot’s spells is 10 + the spell’s level + the qedeshot’s Charisma modiﬁer.
The Wretched of Muirwood (Legends of Muirwood, Book 1) by Jeff Wheeler