
By Bill Coffin
ISBN-10: 1574570153
ISBN-13: 9781574570151
Publication by way of Coffin, invoice
Read or Download The Western Empire (Palladium Fantasy RPG) PDF
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Additional info for The Western Empire (Palladium Fantasy RPG)
Example text
Physical Powers: Alter Aura, Impervious to Cold, Impervious to Fire, Impervious to Poison/Toxin, Resist Fatigue, Summon Inner Strength, and Teleport Object. Sensitive Powers: Astral Projection, Clairvoyance, Object Read (Psychometry), See Aura, See the Invisible, Total Recall, Sixth Sense, Meditation, Mind Block, and Telepathy. 31 Super Psionic Powers: All! Favorites include Bio-Manipulation, Empathic Transmission, Insert Memory, Mind Block Auto-Defense, Mind Bond, Psi-Sword, Psi-Shield, Telekinetic Force Field and Telekinesis (Super).
Even with his impressive psionic abilities, Itomas cannot get a true reading on the aura of the mage (other than immensely powerful and old), nor can he pick up his thoughts or emotions. Yet, he does not feel threatened by the wizened mage and finds most of their discussions stimulating, provocative and insightful. The Emperor feels the old man has helped him to learn more about himself in the last year and a half than he had ever known before. One of the things he likes most is that the mage never tells him anything directly, but helps to put him on track to figure things out for himself.
6. Imperial Courtyard. A mammoth, open-air plaza with a big statue of Leopold I carved from a single slab of marble. The statue is encircled by a beautiful, doughnut-shaped fountain that perpetually bubbles and sprays, thanks to some unusual (and permanent) elemental magic. During the day, food vendors bring their carts here to feed the government workers and visitors. 7. The Flame of Victory. Another impressive public courtyard. This has an eternal flame in the center, commemorating all who died in the name of the Empire.
The Western Empire (Palladium Fantasy RPG) by Bill Coffin
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