Download e-book for iPad: The Culture of Digital Fighting Games: Performance and by Todd Harper

By Todd Harper

ISBN-10: 0415821304

ISBN-13: 9780415821308

This publication examines the complicated community of impacts that collide within the tradition of electronic struggling with video games. gamers from worldwide interact in aggressive wrestle with each other, forming groups in either genuine and digital areas, attending tournaments and struggling with on-line through internet-connected domestic online game consoles. yet what's the common sense at the back of their shared playstyle and tradition? What are the threads that tie them jointly, and the way does this tell our figuring out of aggressive gaming, group, and identity?

Informed by way of observations made at one of many largest scuffling with video game occasions on this planet – the Evolution sequence event, or "EVO" – and interviews with combating video game gamers themselves, this e-book covers every little thing from the impact of arcade areas, to where of gender and ethnicity locally, to the conflict of philosophies over how those video games could be performed within the first position. within the technique, it establishes the position of know-how, gameplay, and neighborhood in how those avid gamers outline either themselves and the video games that they play.

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Additional info for The Culture of Digital Fighting Games: Performance and Practice

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THE ARCADE IN CONTEXT The earliest days of video games were characterized by arcade machines or cabinets: tall, person-height enclosures featuring a control setup—typically a joystick and a series of buttons, though variations existed—and a monitor and speakers which displayed the game’s audio/visual elements. The public’s image of the arcade includes all sorts of elements, but one of the most durable and widespread is the aforementioned crowd of rowdy, enthusiastic players surrounding a single cabinet.

Also, the creation and modification of arcade sticks is a pursuit all its own, separate from their use as controls for playing the game. One of my interviewees for this research, months after the study had ended, emailed me to share a link to a video6 demonstrating an arcade stick that was made with advanced, responsive LED lights on the buttons. The video, which is four minutes long, shows a number of fascinating but totally unnecessary effects: a “Simon”-style memory game that the user can play with the buttons, as well as flashing patterns that can be programmed with the stick itself.

The double rows of three buttons echo the control scheme for the original Street Fighter 2, which offered three types of punch and three types of kick. In fact, this faithful resemblance to the arcade layout is quite important; consider that most modern game console controllers also involve joysticks (in the form of analog sticks) but their layout is not intended to evoke a specific arcade aesthetic in most cases. Of course, beyond controlling the game, arcade sticks are also a form of personal expression.

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The Culture of Digital Fighting Games: Performance and Practice by Todd Harper

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