By Scott Bennie
The area of the Bible involves existence during this crusade atmosphere for the d20 procedure. Play a wandering Babylonian magus, a sorcerer within the provider of Pharaoh, a Canaanite maker of idols, or a prophet of the God of Israel. stroll the streets of historic Jerusalem, stand beside King David as one in all his strong males, smite Philistines, examine the mysteries of gargantuan tombs, glance upon the dwellings of the gods, and conflict demons, dragons, plagues, and the mythical beasts of Babylon. testomony delivers every little thing you want to immerse your self within the Biblical period, together with: A dozen new middle and status sessions, together with the Levite Priest, the Egyptian Khery-heb wizard, and the barren region Hermit. Over 30 new monsters, together with Nephilim, Tempter Devils, and Zebub-Spawn. Over 50 new feats and over a hundred new spells. ideas for barter, curses, piety. directions for major a small tribe in the course of the risks of the Bronze and Iron Age global. The Biblical Battlefield solution method, a brand new option to struggle epic combats. complete cultural information on historical Israel, Canaan, Egypt, and Mesopotamia, together with historical past, ideals, holy days, structure, and extra. Dozens of recent magic goods and artifacts. half heritage, half mythology, testomony is the d20 procedure atmosphere that is either immediately conventional and but not like any video game global you've ever skilled.
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Additional resources for Testament (d20 Fantasy Roleplaying) (Mythic Vistas)
Greater Mass Spell (Metamagic) A mass spell you cast has increased eﬀectiveness. 5. If the mass spell is used as a battleﬁeld spell against a Side, its save suﬀers an additional -2 penalty. A greater mass spell uses up a spell slot two levels higher than the spell’s actual level. Godstrike (Divine) Your god enables you to hit an opponent, even after you’d normally miss.
If he fails, he may not attempt to calculate a new lore opportunity for seven days. If he’s successful, he knows the time and place where he needs to be to gain the lore. Once he views the phenomena, he gains the beneﬁts. As with a spell pilgrimage, magic may not be used to signiﬁcantly augment the journey. The GM should award XP to the magus if the quest is completed. Once he’s successfully made a lore pilgrimage, a magus may not make another until he reaches a level that gives him a new opportunity (4th, 8th, 12th, 16th, and 20th).
If the qedeshot’s check is failed, the victim still suﬀers 4d8 points damage, plus 1 point per qedeshot level. Spells A qedeshot casts divine spells. She may prepare and cast any spell on the qedeshot spell list (Table 2-20), provided she can cast spells of that level; to cast a spell, a qedeshot must have a Charisma score of 10 + the spell’s level. Charisma determines the number of bonus spells available each level. The diﬃculty class of a saving throw against a qedeshot’s spells is 10 + the spell’s level + the qedeshot’s Charisma modiﬁer.
Testament (d20 Fantasy Roleplaying) (Mythic Vistas) by Scott Bennie