By Tsr Staff
Arrange yourselves and your characters.... right here come extra monsters, this time from the Greyhawk crusade environment! those sixty four pages are packed with beasties and creatures, from aspis to zygon-and every little thing in-between! Crystalmist dragons (yes, there are more-four extra, to be precise), and many lethal vegetation look forward to access into your crusade. As consistently, those monster descriptions are equipped on separate pages, able to be integrated into your sizeable Compendium binder.
Read Online or Download Monstrous Compendium: Greyhawk Adventures (Advanced Dungeons and Dragons, Appendix) PDF
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Additional resources for Monstrous Compendium: Greyhawk Adventures (Advanced Dungeons and Dragons, Appendix)
The poison is highly toxic; those who fail the saving throw die in four rounds (no damage if the saving throw is successful). The grung are immune to this particular type of poison (but not to other poisons). The poison breaks down within ten rounds when exposed to air. Although they prefer to use their bows and spears, grung can deliver a nasty bite. Their saliva contains a weakened form of the same poison their skin secretes. The victim receives a +2 bonus to his saving throw, but he dies in six rounds if the saving throw fails.
Only the central section of thecreatureneed beattacked tokill the beast, but severingits tentacles can succeed in rendering a kampfult harmless. Each tentacle requires 2 points of cutting damage to sever and causes 1 point per round of constriction damage. All portions of a kampfult are considered AC 4. The monster can hold out or pull in its appendages in order to disguise itself, and when doing so it imposes a -3 penalty to its opponents’ surprise rolls. The kampfult originally inhabited thick woodlands where it disguised its rope-like body among vines and creepers.
Climate/terrain ORGANIZATION: ACTIVITY CYCLE Temperate/Forests Very rare Grove Day NO. APPEARING: ARMOR CLASS: 5-50 6 MOVEMENT: HIT DICE: 9 MAGIC RESISTANCE: Nil M (6’ tall) Steady (12) 120 FREQUENCY: SIZE: MORALE: W VALUE: 3+4 This wooddwelling, intelligent form of plant life has many similarities to a zombie, but it is in fact neither animal nor undead. Needlemen appear ruddy green, mottled with browns and reds in autumn. They do not grow dormant in winter, as they lack roots to hold sap. Instead, they turn deep brown, to change to green again in the spring.
Monstrous Compendium: Greyhawk Adventures (Advanced Dungeons and Dragons, Appendix) by Tsr Staff