By Tracy Hickman
Prime a suffering, ravenous band of refugees out of slavery, the celebration needs to locate the doorways of the traditional dwarven country of Thorbardin, and convince the rulers to permit the refugees cross.
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Extra resources for Dragons of Desolation (Dragonlance module DL4)
See back of card for more information. sturm brightblade STR 17 WIS 11 CON 16 INT 14 DEX 12 CHR 12 8TH LEVEL HUMAN FIGHTER A L L G H P WEAPONS TWO-HANDED SWORD +3 (1-10/3-18) (1-4/1-3) EQUIPMENT AS SELECTED BY PLAYER; 500 STL/ 1000 GPW MAXIMUM LANGUAGES COMMON, QUALINESTI ELF, SOLAMNIC See back of card for more information. 6TH LEVEL KENDER (HALFLING) THIEF THAC0 14 AC 5 (CHAIN MAIL) DAGGER tasslehoff burrfoot STR 13 WIS 12 CON 14 INT 9 DEX 16 CHR 11 THAC0 19 AL N HP 24 AC 5 (LEATHER ARMOR, DEX BONUS) WEAPONS HOOPAK: TREAT AS COMBINATION BULLET SLING (2-5/2-7) AND +2 JO STICK (1-6/1-4) DAGGER (1-4/1-3) EQUIPMENT THIEVES TOOLS, LEATHER MAP CASE AS SELECTED BY PLAYER, 500 STL/1000 GPW MAXIMUM See back of card for more information.
Absorbed creatures restore 1d20 hit points to the fireshadow. The fireshadow has a special attack called the ray of oblivion. Once, every other round, it can use this ray to inflict 16 points of damage to all in the area of effect, a save vs breath weapon will reduce the damage to half. If this damage slays its targets, their bodies are disintegrated. The ray is 1/2” wide and 13” long. The fireshadow cannot be turned, but a mace of disruption affects it as a vampire. The Hammer of Kharas can destroy it.
Fireshadow The dwarves of thorbardin the Neidar Frequency: Extremely Rare No. Appearing: 1 Armor Class: 0 Move: 6” Hit Dice: 13+3 % in Lair: 80% Treasure Type: Nil No. of Attacks: 3 or 1 Damage/Attack: 1-6/1-6/3-18 or 2-40 Special Attacks: See below. Special Defenses: Hit only by magical weapons. Magic Resistance: 50% Intelligence: Genius/Variable Alignment: Chaotic Evil Size: L (30’) Psionic Ability: Nil Attack/Defense Modes: Nil/Nil Level/X. P. Value: IX/8250+18/hp There are seven major races of dwarves in the land of Krynn: the Hyle, the Theiwar, the Daewar, the Daergar, the Neidar, the Klar, and the Aghar.
Dragons of Desolation (Dragonlance module DL4) by Tracy Hickman