Paul Wells (auth.)'s Animation, Sport and Culture PDF

By Paul Wells (auth.)

ISBN-10: 1137027630

ISBN-13: 9781137027634

ISBN-10: 1349439665

ISBN-13: 9781349439669

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The cartoons were printed by lithography directly on to the film. (Robinson 1991:29) 40 Animation, Sport and Culture This is an important observation in relation to establishing the presence of animation and its mode of visualisation in this period. The imagery is grounded in sports and games – skipping, catching a ball, running, riding and so on – yet simultaneously ‘animated’ pictorialism of this sort also becomes bound up with children and the idea of play. Though it would be misleading to say that from its earliest beginnings animation was beset and undermined by its association with children’s entertainment, it partly contributed to the idea that drawing and illustration even in its prominence in defining these novelties helped to disaggregate ‘animation’ at an early stage in cinema’s development.

Dunning 1999:53) It is these changing and developing infrastructural dynamics of sport that animation has been particularly responsive to, playing out tensions in the ‘civilising’ of sport, by exaggerating the tensions between serious and nonserious play; the violence embedded and embodied in many sports; the nature of physical activity and the purpose of its expression. One immediate observation, then, is that animation is as preoccupied with the transformative and adaptive processes that create and define sport as it is by the activity of the sport itself.

Tegetmeier, the natural history editor of The Field, the specialist publication highlighting field sports such as hunting, shooting and fishing (and which had also been promoting the regulation of new sports such as football and lawn tennis since the early 1850s), collaborated with Muybridge to use his images in a specially constructed praxinoscope. In an early form of rotoscoping – tracing directly over the live action images – Tegetmeier produced Muybridge’s sequences in silhouette, effectively abstracting the specific movement of a particular horse into an animated motion graphic of a universalised iconic horse.

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Animation, Sport and Culture by Paul Wells (auth.)

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